PG: Within the game, Raiden travels around the world to battle in different areas. PSB: At the end of the trailer, we saw Raiden entering a sewer in what appeared to be a Mexican city. Saito didn’t want to change the story - he still would have liked to have it in that era. If we pushed it to the future, it would open up new possibilities. If we focused on the time between MGS2 and MGS4, we would be limiting the story. He wanted us to lean forward, to focus on something in the future.Īnd we took that feedback from Mr. Saito said that we don’t want to focus on the past. PG: The original story was set between MGS2 and MGS4, but when Kojima Productions decided to partner with Platinum Games, Mr. PSB: At what time during the development process did you decide to switch from a story between MGS2 and MGS4 to a story set after MGS4? Why does this timeline work best for the game? They will come in from time to time, but they won’t slow the action and they will flow naturally. We don’t want to give you the impression that you will be overloaded by all these Codec conversations during the rest of the game. PG: First of all, what you are playing now is the beginning of the game, so there are a lot of tutorials. PSB: We saw in the demo that the Codec seems to be more dynamic in Rising. You won’t be able to directly control it, but LQ-84i will be a support character through the game. After that point, if you defeat it, one of your comrades remodels and reprograms it to serve as an ally. PG: The LQ-84i first appears as an enemy, you have to fight it. PSB: What´s the role of LQ-84i in the game? Can we use it as another character or as a support item, like the Mark II in MGS4? PG: Yes, that’s a very good observation! That means when you destroy the bosses, there are certain weapons you will be able to use. Does this mean players will gain special weapons from defeating bosses? PSB: In an old trailer for Revengeance, we see Raiden using a staff similar to the one Mistral is using. This time the theme is superhuman cyborg enemies, and is how these enemies clash with Raiden - both on the physical aspect, and ideologically. So you need to figure out the right strategy to fight against these weapons.Īnd from a Metal Gear series standpoint, the other bosses usually had a theme: Dead Cell, or Cobra Unit, for example. We’ll use one boss as an example - Mistral, who has a very unique weapon that can be used as a staff or a whip. PG: One thing that makes a boss unique this time is his or her weapons. Are they designed based on concepts we’ve seen in the other Metal Gear games? Or did you take a different approach for Revengeance? PSB: In the new trailer we saw a glimpse at some of the game’s boss encounters. So the answer is no, you don´t have all the moves from the beginning of the game. PG: In Revengeance there´s a customization system where you can customize your character, which opens a lot of possibilities to gameplay. Does Raiden unlock new abilities and skills during missions? PSB: Let’s talk about gameplay progression. The game introduces Raiden as the central character a child soldier transformed into a half-man, half-machine cyborg ninja, equipped with a high-frequency katana blade and a soul fueled by revenge. The game’s concept is being able to cut anything at will, so being able to combine that with the gameplay and maintain a good balance, and have the player cut things in a way that felt natural and flow with the gameplay was a challenge both technically and mechanically. The hardest thing was that once we introduced the mechanic to cut anything, it is very hard to maintain a good game balance. Platinum Games: First of all, from a technical standpoint there were difficulties but that wasn´t the hardest part. Was it technically challenging to create a game where players could cut anything? How did you fine tune the mechanic to make it work for the game? Sort of a little disapointed at Konami's work with this : Revengeance enables you to slice anything in the environment using Blade Mode. And it went back to its place automatically. Nothing else was out of place tough, just the camera. The camera went crazy and teleported to some random place in background scenery. Later the game got stuck in a loading screen, right after the invisible clock tower glitch,Īlso, when I actually got it working and started fighting the Metal Gear for the second time, I even got some screenshots, I'll upload them later. I had the exact same bugs earlier today! I just laughed at that guy stuck in the ground. I was just frozen in the air with a badly textured cityscape below. The second is shortly after that when fighting it again, It "threw me into the clock tower thing" but there was no tower there. One is at the start when the fat dude has the president over his shoulder he is stuck in the ground after the encounter with the Metal Gear Ray thing. Originally posted by Tordehole:So I have found a few interesting bugs.
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